

After Kenny returns the favor, Rebecca takes the revolver from his body she shows it to Jane to prove she can protect herself should Kenny lose it during "Amid the Ruins."Ĭarver's use of the Python may be a reference to Rick Grimes in the TV show's own preference for the revolver, similarly to the constantly appearing crossbows based on Daryl Dixon's Horton Scout. Depending on the choices the player makes, he may also use it to beat Kenny into unconsciousness during "In Harm's Way " this is always shown in the preview at the end of "A House Divided" regardless of whether it actually happens in the next episode. He will also use it to execute Alvin shortly after, unless Clementine intervenes, in which case he will gladly use her as a hostage instead. He draws it but does not fire while searching for Sarah inside the cabin early in "A House Divided " later in the episode, he uses it to execute Walter, the owner of the Ski Lodge, at the end of the same episode. In "A House Divided," Carver (voiced by Michael Madsen) is armed with a Colt Python with a 4" barrel and wood grip. Kenny holds a Glock 19 on Arvo following the standoff on the road at the beginning of "No Going Back." Colt Python Later in the episode, Clementine can use the pistol to terminally break up a fight between two of her group members. During a flashback to the Season One Episode "Long Road Ahead" in "No Going Back," Ben can also be seen holding a Glock 19.

Jane uses another one to castrate Troy and use him as walker bait at the end of "In Harm's Way." Clementine acquires another Glock 19 herself, and uses it during the standoff at the Civil War Museum during "Amid the Ruins." Oddly, during an optional segment of "Amid the Ruins," when the survivors attempt to defend a mortally wounded Sarah, Clementine and Mike's Glock 19s will have the same sound report as a shotgun. After having his Beretta Inox run dry, Carlos draws a Glock 19 before he loses it to Carver's men near the end of "A House Divided". Luke carries a Glock 19 in his leather hip holster in "A House Divided" and "Amid the Ruins," though how he avoided having it confiscated by Carver's men in "In Harm's Way" is never explained, perhaps he instead obtains another Glock before leaving Howes.
#The walking dead season two clementine how to
Sarah has one she claims to have found under the house, which she asks Clementine to teach her how to use during "A House Divided " if Clementine agrees, she will instruct Sarah the same way Lee taught her during "Long Road Ahead" in Season 1. The Glock returns from the first season and remains the ubiquitously gun carried by everyone such as the scavengers, led by Winston, who attack Clementine and Christa in the woods later in the episode are armed with standard black Glock 19s. In "All That Remains," Clementine continues to carry the light gray Glock 19 that she acquired from the zombified security guard at the end of Season 1 Michelle takes the Glock from Clementine's backpack and uses it to kill Omid near the beginning of the episode. Just isn't a 10.The following weapons appear in the video game The Walking Dead: Season Two: As the game explores Clementine's development into a 'hardened' individual, this makes perfect sense however it just detracts from the overall feel of the game. As such, their eventual demises can almost be cast aside after the intial 'Christ Jim, he's dead' moment. Clementine has regrouped with Omid and Christa, but her carelessness at a rest stop causes Omid to be killed by a scavenger. It's just the supporting cast are made to feel expendable, not necessary tools for your survival. Season Two starts some months after the end of the first season. It's a shame really, as the storyline throughout this season has been absolutely stunning, and followed a completely different arc to that of the first season giving the two games distinct feels. It feels incomplete, and whether this is telltale's way of saying 'go back and do it again the right way' I'm not sure (obviously isn't). This doesn't excuse the other 3 however, which just feel so lacklustre, almost like gaining a bronze medal at the end of a game. At the same time, 1 of the possible endings is absolutely depression inducing, you'll be crying into your cereal for weeks (hint: Believe in kenny till the very end). 2 of the 5 possible endings are absolutely awful. The reason this doesn't get a 10 however is for 2 reasons: - Due to the 7/10 support cast, the emotional edge is blunted at times when it could potentially be 'feels-rollercoaster'. This has nothing to do with the episode content - hands down this is the most brutal, engaging and interesting episode telltale have ever produced (perhaps on par with the finale of the Wolf Among Us).

This has nothing to do with the episode content - hands In all honesty, this final episode is amazing and I'm giving it a 9, but only just. In all honesty, this final episode is amazing and I'm giving it a 9, but only just.
