rustore.blogg.se

Supergiant hades dlc
Supergiant hades dlc




supergiant hades dlc

I write our characters and ultimately integrate all the story content into our games. Then, once we know what we're doing (more or less!), a big part of my job is writing and narrative design. We are highly collaborative at Supergiant so our games don't just come from any one person on team, and a big part of my job is synthesizing the team's ideas through a cohesive-feeling story and world that's built around those ideas. Questions range from what theme will it have to what will it be called, and so on. GR: Holding the title of Writing & Design at Supergiant, can you elaborate on your role in crafting the world players explore in Hades?Ī: My title at Supergiant is creative director, and at the start of a project my job revolves around helping identify and formulate what sort of game we're going to make.

supergiant hades dlc

RELATED: Hades Hits Impressive Sales Milestone, Thanks Early Access Players However, Kasavin does reveal a number of key aspects of the title's development, and developer insights into the opportunities allowed thanks to Early Access letting developers build the game alongside the community.

#Supergiant hades dlc Pc

Many of the following questions were written before the surprise launch of Hades on PC and Switch, with v1.0 officially taking the game out of Early Access. In the process of the game's explosive release, Creative Director Greg Kasavin spoke with Game Rant about his role at Supergiant Games, as well as the development of Hades from before and after it had already been in player hands two years ago. Supergiant Games, the studio behind hugely successful indie titles like Bastion and Transistor, has made waves recently with the surprise release of Hades, out of early access.






Supergiant hades dlc